What to Expect When You Are Escaping
No Stranger Danger!
All of our bookings are private. Your booking reserves the entire room for your party only.
Winner Winner, Chicken Dinner
If needed, we allow ten minutes of bonus time after your 60 minutes are up, so you have the satisfaction of finishing the game.
A Fair Fare
Single-group escape rooms are $125 for up to 5 players, $25 each additional player.
Don’t Circle the Block
Both of our conveinent locations offer free onsite parking! That means you can get to the fun faster.
May We Suggest
Try Sherlock’s Office to get you started. It’s elementary, my dear player!
Find your way through a dark and stormy night to break the Jungle curse!
Young Sherlock & Young Explorer are designed with the kids in mind!
Benedict Cumberbatch References
Up to 8 Players
3% Elementary (Watson)
It’s Elementary, My Dear Watson.
Sherlock placed the key in its final resting place before closing the door to the room.
This was a monumental occasion for himself and Watson. Watson was not aware of the gravity of it yet, but he soon would be. Sherlock crossed the room and put his note to Watson in the center of the table. He left his magnifying glass sitting by it. “One of many tools of the trade you will need my friend… It is time to see what you have learned.”
Holmes went to the door, took one final look. The door closed leaving the light of the crackling fire to illuminate what would become Watson’s final exam.
In Sherlock’s Office, Holmes, the world’s greatest detective, has left behind a series of challenges for Watson to tackle in one hour or less to prove he is not the “bumbling idiot” that Sherlock still believes him to be. Don’t worry though, the challenges in here, while considerable, are not impossible.
Ask yourself, do you have the skill to solve a room designed by Sherlock to test Watson?
Book now and embark on this great adventure.
Candy Wrappers Left at the Crime Scene
Number of Times the Criminal was a Gerbil
Number of Young Detective Graduates
Sherlock’s looking for a few good minds.
There is never a dull moment in London, especially if you are a detective. That goes double if your name happens to be Sherlock Holmes. It’s a good thing that Sherlock opened a young detective school to begin to train young minds for the perils of investigation. Having already been at the school for months it certainly seems time to see what you are all made of. The mysteries never sleep and neither does Sherlock. Unfortunately for all of you, time is rather pressing.
Young Sherlock is designed for players ages 8-13 but is also a welcome option for adults to come and play with their kids as a family experience. Travel to 1800’s Victorian London and assist Sherlock in a series of puzzles to bring several outstanding criminals to justice.
You will have to work together and work fast because Sherlock is not letting you out until you finish!
Escape the Decade, 1980’s
Players knarly enough to make it to the 90s
Up to 10 Players
Number of rad shades of neon
Our Latest Creation!
Rock on! Like I am soo stoked to be able to do the 80s dude! The 21st Century is bogus and cheezy, like totally! The 80s were radical!!! What a loaded decade: Big hair, cool games, preppies and valley girls, surfer boys and metal heads. Awesome movies, crazy sports, toys and gadgets.
So here’s what happened. You were hanging out in mom and dad’s basement checking your Swatch on New Year’s Eve 1989, thinking you might watch some Dick Clark, when poof! Your 21st Century self was transported back in time to that very moment. Can you escape the 80s and return to your smart phone? They appear to be useless in 1989 – time to use my brain and my imagination to get back to the future.
Come play Escape the Decade: The 80s. Re-experience that awesome decade, or come find out why your parents are so cool!
In the dark
Up to 8 Players
Number of human sacrifices needed to escape
Welcome to the Jungle.
We have finally made it to the antechamber of this temple but the storm is getting stronger. As expected we have found the area where these old spirits were worshiped, and though we have made our destination, something doesn’t feel right in here. The area doesn’t look like anyone has been in it for centuries. There are odd objects and boxes that must have some significance to the rituals. There is a strange mist that is beginning to permeate the room and a rumble in the distance. The very room itself seems to be unhappy about our visit. We are trying to find a way out and fast!
The objective is simple. Find your way out within 60 minutes to “beat” the room. You are “in the dark”, but we give you headlamps, flashlights, and a lantern. The room has a “creepy” atmosphere, but it is not a horror room and there are no “jump” scares.
The Jungle is a super cool tribal tangle of a room-can you escape in time?
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