What to Expect When You Are Escaping
No Stranger Danger!
All of our bookings are private. Your booking reserves the entire room for your party only.
Winner Winner, Chicken Dinner
If needed, we allow ten minutes of bonus time after your 60 minutes are up, so you have the satisfaction of finishing the game.
A Fair Fare
Single-group escape rooms are $125 for up to 5 players, $25 for each additional player, up to 8 maximum. 16 players in Showdown.
Don’t Circle the Block
Both of our conveinent locations offer free onsite parking! That means you can get to the fun faster.
May We Suggest
Try Sherlock’s office. It’s elementary, my dear player.
The Showdown, two teams go in but only one comes out. (Well, they both come out eventually.)
Young Sherlock is a marvelous experience for all ages.
Benedict Cumberbatch References
Up to 8 Players
3% Elementary (Watson)
It’s Elementary, My Dear Watson.
Sherlock placed the key in its final resting place before closing the door to the room.
This was a monumental occasion for himself and Watson. Watson was not aware of the gravity of it yet, but he soon would be. Sherlock crossed the room and put his note to Watson in the center of the table. He left his magnifying glass sitting by it. “One of many tools of the trade you will need my friend… It is time to see what you have learned.”
Holmes went to the door, took one final look. The door closed leaving the light of the crackling fire to illuminate what would become Watson’s final exam.
In Sherlock’s Office, Holmes, the world’s greatest detective, has left behind a series of challenges for Watson to tackle in one hour or less to prove he is not the “bumbling idiot” that Sherlock still believes him to be. Don’t worry though, the challenges in here, while considerable, are not impossible.
Ask yourself, do you have the skill to solve a room designed by Sherlock to test Watson?
Book now and embark on this great adventure.
Candy Wrappers Left at the Crime Scene
Number of Times the Criminal was a Gerbil
Number of Young Detective Graduates
Sherlock’s looking for a few good minds.
There is never a dull moment in London, especially if you are a detective. That goes double if your name happens to be Sherlock Holmes. It’s a good thing that Sherlock opened a young detective school to begin to train young minds for the perils of investigation. Having already been at the school for months it certainly seems time to see what you are all made of. The mysteries never sleep and neither does Sherlock. Unfortunately for all of you, time is rather pressing.
Young Sherlock is designed for players ages 8-13 but is also a welcome option for adults to come and play with their kids as a family experience. Travel to 1800’s Victorian London and assist Sherlock in a series of puzzles to bring several outstanding criminals to justice.
You will have to work together and work fast because Sherlock is not letting you out until you finish!
In the dark
Up to 8 Players
Number of human sacrifices needed to escape
Welcome to the Jungle.
We have finally made it to the antechamber of this temple but the storm is getting stronger. As expected we have found the area where these old spirits were worshiped, and though we have made our destination, something doesn’t feel right in here. The area doesn’t look like anyone has been in it for centuries. There are odd objects and boxes that must have some significance to the rituals. There is a strange mist that is beginning to permeate the room and a rumble in the distance. The very room itself seems to be unhappy about our visit. We are trying to find a way out and fast!
The objective is simple. Find your way out within 60 minutes to “beat” the room. You are “in the dark”, but we give you headlamps, flashlights, and a lantern. The room has a “creepy” atmosphere, but it is not a horror room and there are no “jump” scares.
The Jungle is a super cool tribal tangle of a room-can you escape in time?
The Mad Doctor
Days Without a Lab Accident
Up to 8 Players
The Length in Inches of the Longest Unsolved Formula
It finally came. You knew it was only a matter of time but it finally came!
Dear Prospective Scientist of UMAD:
If you are receiving this it is because you have qualified for your final exam to graduate from UMAD. Your dedication to the scientific disciplines has been extraordinary and the way you handled that escaped Garflak from the quadrupedal sciences wing will have
instructors talking for years!
You and the other qualified candidates will endure a grueling set of devious tests to prove you have learned what you need to be a truly productive scientist in the world. You will need all of your wits, fortitude, instincts and if things go badly all of your alumni donations to get through this exam. Pass and you have graduated. Good luck.
Professor Ulysses William Hertz
Up to 16 Players
Number of varmints per cowboy
Years of bragging rights for beating the other team
Two teams go in, one team comes out.
(Well… both teams come out eventually because otherwise, it would be awkward and messy, but only one can claim victory!)
Everyone has played Cops vs. Robbers, but you’ve never played it like this before… escape room style.
On one side of the bars are the Outlaws, the bad guys and gals of the west that made the landscape the untamed wilds we all know. (Or at least those that maybe didn’t read where it clearly stated “No Firearms Beyond This Point” or “No Parking Here or Your Horse Will be Towed.) The other side represents the Deputies, bringing law to the lawless.
The room will support up to 16 people as 2 groups of up to 8 clash for puzzle solving dominance and the right to have the other group buy the first round at the saloon.
Belly up and book now!